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Showing posts from December, 2018

Representation

   As a teenager myself, teenage drama is often seen through my eyes. cyber Bullying is an issue that I may want to represent in my project because it is something that is often present in the life's of current teenagers. Each and every single teenager has personal issues and events that shape each and every single one of them to be who they will become. CyberBullying is an event that has an immensely large impact in the life's of teenagers and is something that a large amount f teenagers which is the targeted audience for this genre will understand and relate too. The lives of teenagers are now revolving around a cellphone screen and that is the complete focus now, giving likes has become more important then giving love and friendship to others. Just as giving likes has become important in the lives of teenagers, too many others giving hate and cyberbullying other is equally as important    "Cyberbully" is a teenage drama film, which represents cyberbullying as a co

Horror Genre

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1.-Horror Genre 2.-Genre Conventions (Content) The Horror Genre, contains usually elements relating to death, ghost presences, murder, or the living dead. Horror media is bases on bringing fear and suspense too its given audience, which in horror is from 15-35, because this is an age where thrill is something looked for and enjoyed among these individuals. Horror media is most likely to excite an individual from this age range, then an aged person. Horror films are also very likely to contain paranormal activity, monsters, devils, witches, exorcisms and other subjects that will arouse the audiences fear factor. Blood is another conventional the genre of horror, as well as the surprise factor. Those rapid pops up that cause the audience to jump of their chairs, is common feature of horror films because thats what brings the viewers the adrenaline and thrill, causing them to not only want to keep on watching but too also want to come back after the given film, episode, or experience.